FREE Mocap Animations


Free motion capture animations from Mocap ATLAS, captured at our Vicon-equipped studio in Switzerland by real human performers. No card, no signup wall, no AI-generated motion. This is the same studio data, the same retarget pipeline, and the same formats we ship in our paid library, picked so you can test before committing to a full pack.

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The current selection mixes raw source takes (full C3D marker data, BVH, FBX, plus retargets to UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, and iClone or CC3) with short game-ready idle clips that arrive retargeted to common game skeletons. Pick the rig that matches your pipeline.

What's inside

  • Locomotion takes: walking, crouch-walking, dodges, stand-to-walk transitions
  • Idle loops: breathing variations ready for animation graphs
  • Format coverage varies by clip: C3D, BVH, FBX, prepared 60 fps FBX, UE5 Manny, UE5 MetaHuman, Unity 6, Mixamo, iClone, CC3
  • Captured at 150 fps on Vicon; retargets resampled to 60 fps
  • Vicon Optical Finger data baked into retargeted variants where the format supports them
  • Indie and Pro license tiers available; commercial use permitted under the matching license

Good for

  • Prototyping a locomotion controller or animation graph
  • Sanity-checking a retarget setup before buying a full library
  • Comparing studio mocap against AI-generated or budget alternatives
  • Game jams and pre-production filler

Looking for full motion matching coverage? See the Motion Matching Library 2025. Working in Unreal Engine 5? See UE5 mocap animations. Working in Unity? See Unity mocap animations. Want all available FBX exports in one place? See FBX mocap animations. New to studio mocap? Read Raw mocap vs retargeted vs game-ready.

The Motion Matching Library 2025 is a collection of raw mocap animation source clips for locomotion, direction changes, starts, stops, transitions, idles, jumps, dodges, and motion matching workflows.

Products are sold as individual animation clips or complete format bundles where available. Depending on the product, formats may include raw C3D marker data, BVH, FBX, prepared 60 fps FBX, Unity, Unreal Engine 5 Manny, Unreal Engine 5 MetaHuman, Mixamo, iClone / CC3, and reference video.

This library is built for motion matching workflows, locomotion controller R&D, animation graph blending, and root-motion sampling in Unreal Engine 5 (UE5 Manny and MetaHuman), Unity 6, Blender, MotionBuilder, and any DCC that reads FBX or BVH. The structured movement patterns (circle, snake, square, diamond, star, and dance card) produce dense, multi-directional samples instead of clean one-off clips, which is what motion matching and learned locomotion systems actually want.

From here, browse the same clips filtered by engine or format: UE5 mocap animations, Unity mocap animations, MetaHuman mocap animations, and FBX mocap animations.

These are source animation files intended for trimming, editing, retargeting, cleanup, and integration into your own character pipeline. For more detail on movement patterns and formats, read the Motion Matching Library Guide or watch the Introduction Video. New to studio mocap? See Raw mocap vs retargeted vs game-ready.

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Active filters:

Action
Gait
Use Case
Processing
Duration Range
Finger Animation
Price
to
The highest price is $0.00
Direction
Turn
Pattern
Modifier
Intensity
Style
Start State
End State
Reference Video Bucket
Gender
Prop
Role